Testing a New Card Game Economy
I have been toying around with a new game. Something involving just cards, and maybe a couple D20 Spindowns. The premise behind the game is simple […]
I have been toying around with a new game. Something involving just cards, and maybe a couple D20 Spindowns. The premise behind the game is simple […]
In the last almost year now I have discussed some of my processes, tribulations and evolution in the design of my table top game, Go […]
I invited my good friend Chris Johnson to play a 2 player game of Go Commando with me. I had just finished rewriting the rules […]
I’ve revived my tinker time with the Unreal Engine 4. My time lately has been divided by the creation of a new table top card game which I’ll share a […]
So far there has been plenty of talk about Commando and Venom Class Advantages during combat. What abilities do each of the Character Classes have? […]
Though the statement is very much subject for debate in scientific communities, “The shortest distance between two points, is a straight line.” Such is true […]
There’s a professional group in Canada called, Game Artisans of Canada. I reached out to them earlier this summer but couldn’t make their meetings with […]
I did the first playtest with some friends who are really into board games. Up to this point I have been playing the game in […]
Let’s take a break from card design for a bit. The current design of Go Commando includes 5 different Commando classes. These are 5 different […]
Everyone loves fighting a boss. Currently I’m going to peg Go Commando bosses at half mast. What I mean is that they are basically a […]
Follow Me