2301, 2015

Testing a New Card Game Economy

By |January 23rd, 2015|Game Design|0 Comments

I have been toying around with a new game. Something involving just cards, and maybe a couple D20 Spindowns. The premise behind the game is simple […]

3110, 2014

Go Commando – Advice from Reddit and Answers to Why?

By |October 31st, 2014|Game Design, Go Commando|0 Comments

In the last almost year now I have discussed some of my processes, tribulations and evolution in the design of my table top game, Go […]

2110, 2014

Go Commando – 2 Players And A Game Changer – Part 1

By |October 21st, 2014|Game Design|0 Comments

I invited my good friend Chris Johnson to play a 2 player game of Go Commando with me. I had just finished rewriting the rules […]

2909, 2014

Unreal Engine 4 – Tutorial – Time of Day

By |September 29th, 2014|Game Development, Tutorial, Unreal Engine 4|0 Comments

I’ve revived my tinker time with the Unreal Engine 4. My time lately has been divided by the creation of a new table top card game which I’ll share a […]

2209, 2014

Go Commando – Class Advantage

By |September 22nd, 2014|Game Design, Go Commando|0 Comments

So far there has been plenty of talk about Commando and Venom Class Advantages during combat. What abilities do each of the Character Classes have? […]

809, 2014

Go Commando – Simplify, Simplify, Simplify Your Game

By |September 8th, 2014|Game Design, Go Commando|0 Comments

Though the statement is very much subject for debate in scientific communities, “The shortest distance between two points, is a straight line.” Such is true […]

1208, 2014

Go Commando – Playtesting @ Sentry Box with Paul Saxberg

By |August 12th, 2014|Game Design, Go Commando|0 Comments

There’s a professional group in Canada called, Game Artisans of Canada. I reached out to them earlier this summer but couldn’t make their meetings with […]

408, 2014

Go Commando – The Inaugural Playtest Results!

By |August 4th, 2014|Game Design, Go Commando|0 Comments

I did the first playtest with some friends who are really into board games. Up to this point I have been playing the game in […]

2807, 2014

Go Commando – Rock, Paper, Scissors, Lizard, Spock. Sort of.

By |July 28th, 2014|Game Design, Go Commando|0 Comments

Let’s take a break from card design for a bit. The current design of Go Commando includes 5 different Commando classes. These are 5 different […]

1606, 2014

Go Commando – The Infamous Venom Commander & Outpost Cards

By |June 16th, 2014|Game Design, Go Commando|0 Comments

Everyone loves fighting a boss. Currently I’m going to peg Go Commando bosses at half mast. What I mean is that they are basically a […]